A knife you can always swing. A revolver you can rarely afford to fire. And a city full of things that used to be people.

Dead Dawn: Rust & Ruin is a post-apocalyptic pixel-art action platformer: stage after stage in the old arcade way, crossed with survival-horror scarcity. Six rounds in the cylinder, a reserve you scavenge from crates, wrecked cars and lockers, and every shot so loud it brings the whole street to you. The knife is free, and a strike from behind hits half again as hard.

What is in it

  • Thirteen stages in three acts, from the rusted streets to a flooded metro line, a hospital ward, a reactor, the docks, a cold store played in the dark, a greenhouse, a prison block, a radio spire and further down
  • A boss at the end of every stage, each one a different problem: one floods its own arena, one only exists in the light, one cannot be shot at all, one is a wall of fire that breathes
  • Seven weapons: knife, fire axe, multitool, revolver, shotgun, a silent crossbow and molotovs
  • The camp between stages: Dozer's workbench turns scrap into upgrades and guns, and any lit beacon can radio you back there
  • Levers, valves and breakers wired to doors and lights, water that slows you down, darkness where your lamp gives you away
  • Three difficulties, three save slots, English and Portuguese

Controls

  • ← → or A D move · Shift sprint · ↓ crouch
  • Space, W or ↑ jump · ↑ ↓ climb a ladder
  • J or left click knife · K or right click fire · R reload
  • 1 2 3 4 or Q choose a firearm · X swap melee
  • E interact, search, talk, rest · F lamp · I or Tab pack · Esc or P pause

Every pixel and every sound is generated by the game itself when it starts. There are no image, audio or font files behind it.

A game by Moon Cartridge. Pixel-art games, made by hand under the moon.

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